EVE Online Will Be Ending DX9 Support And Switching To A 64-Bit Client In January
CCP Games will be ending DirectX 9 support in EVE Online as part of the studio’s efforts to improve and upgrade their network infrastructure. The game will also be shifting to a 64-bit client as part of the changes, both of which are scheduled for January 11th.
“DirectX 9 has served us well, but to enable a more performant and immersive experience in the future, we must say goodbye. Removing technical debt such as older graphical APIs and utilizing more modern rendering methods such as DirectX 11 gives us a better foundation to bring amazing visuals to all pilots in EVE.”
According to the studio, they already had plans to retire DirectX 9 support as far back as 2016 but only just managed to complete all the work necessary to do so. This will only apply to Windows-based clients and since most rigs are already capable of running DirectX 11, the majority of players shouldn’t be affected by the transition. In fact, rigs that are capable of supporting DirectX 11 will automatically be switched to the new DX11 client on November 30th. Those who don’t meet the requirements will still have until January to upgrade to the minimum required specs.
Here are the new minimum specs:
- OS: Windows 7 Service Pack 1 64-bit
- CPU: Dual Core @ 2.0 GHz
- RAM: 4 GB or higher
- Video: AMD Radeon 5450 or NVIDIA GeForce 420 or better with at least 1024 MB VRAM
More information can be found on the EVE Online official site.