Masangsoft’s RaiderZ Reboot Will Feature A True Open-Class System And Major Gameplay Changes

raiderz sword knight concept art open class fantasy mmorpg banner

It’s been exactly a year and two days since we last covered Masangsoft’s promised RaiderZ reboot and it looks like the project is still moving along, although admittedly at a very slow pace. Last year, the studio showed off a few of the revamped zones, including Broken Mast, Pirate Cave, and the Great Wall. Since then, the team says that they’ve been working on fixing broken development tools and a new difficulty system for instanced dungeons.

Today’s dev update on Facebook offers a rundown of the major changes that will be included in the new and improved version of the classic fantasy MMORPG. Of significant note is the new open-class system which will give players the freedom to customize their builds without any limitations. According to Masangsoft, players will be able to create tanky mages with shields or hybrid wizards that can dish out considerable damage and heal allies at the same time.

Changes will also be made to the core gameplay to put emphasis on instanced dungeons in addition to a new narrative structure and a whole new set of story quests. Item set effects will also be removed and will be replaced by skill stone slots for both weapons and armor.

Unfortunately, there’s still no word on a possible release window. At the rate that Masangsoft is going though, we might be looking at another two to three years before we even get to beta testing.