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Dragomon Hunter

Dragomon Hunter, called Dragon Slayer Online in Asia, is an anime inspired fantasy monster collecting MMORPG with hundreds of unique Dragomons to collect. The game features action oriented combat where individual attacks must be aimed manually.

Publisher: Aeria Games
Release Date: Oct 28, 2015
Shut Down Date: June 29, 2017
PvP: Instanced
Pros: +Good graphics style. +Fast-paced combat. +Large variety of Dragomon to capture. +Able to breed and raise Dragomon.
Cons: -”Action” combat is a weird mix of action and tab-targeting. -Entire game is built around grind. -Familiar classes with flat character progression. -Breeding and raising Dragomon can be tedious.

Dragomon Hunter Shut Down on June 29, 2017


Dragomon Hunter Overview

Dragomon Hunter combines traditional MMORPG gameplay with an in-depth pet collecting system. Nearly every monster in the game, called Dragomons, have a low chance of dropping an egg upon death. Players can collect these eggs and make them their very own pets. The gameplay is action oriented and requires individual basic attacks to be aimed, much like Dragon Nest and Tera. Players can also avoid incoming enemy attacks with proper positioning and dodging. Dragomon Hunter plays a lot like a chibi version of Aura Kingdom with an in-depth pet system thrown into the mix. Aeria Games shut down Dragomon Hunter on June 29, 2017

Dragomon Hunter Key Features

  • Gotta Collect' em All - Collect over 200 unique Dragomons by defeating them in battle. Almost every Dragomon can be used as a mount too!
  • Crafting - Craft gear from materials obtained from defeated Dragomons. Resource gathering and crafting plays a key role in Dragomon Hunter.
  • Action Combat - Individual attacks must be aimed and enemy attacks can be dodged. Dragomon Hunter also features gamepad support.
  • Gorgeous Graphics - Dragomon Hunter features sleek anime inspired graphics that looks like a Chibi version of Aura Kingdom.

Dragomon Hunter Screenshots

Dragomon Hunter Featured Video

Dragomon Hunter - Official Announcement Trailer


Dragomon Hunter Classes

Scout - Scouts start off with dual swords and are capable of dealing burst damage in melee range. They unlock the use of a cannon at level 20, and become a more traditional ranged DPS class.

Mage - Mages control the elements of Fire, Ice, and Lightning. They use 2 handed staves and are capable of dealing tremendous damage to their enemies with both AOE and single target spells. They unlock the magic flute at level 20, which gives them access to some healing magic.

Mercenary - The typical warrior class. Mercenaries have the highest defensive scores in the game (HP and Armor) and wield axe weapons. At level 20 they unlock the use of the Greatsword.

Cleric - Traditional supportive class. Clerics utilize their holy powers to heal and buff their teammates in battle. They use mace weapons and can stun their targets. They unlock fist weapons at level 20.

Full Review

Dragomon Hunter Review

By, Matt Chelen

Dragomon Hunter is the latest in X-Legend’s growing catalogue to reach a Western audience. The Aeria-published MMORPG features a nice, cel-shaded style with a bright, vibrant look to it and chibi characters. It has seen a number of comparisons to Monster Hunter and Pokemon since it was first announced. But does it live up to the comparisons?

The Same Old Character

Upon first beginning the game, you will get your choice of familiar class archetypes—Warrior, Mage, Rogue, and Healer—with their game-specific names: Mercenary, Mage, Scout, and Cleric. You will choose face and hair style, with relatively few options available; a nice touch included is physics-enabled hair for certain hair styles. You will then customize your Hoppalong with the few options that are made available for them and set off on your adventure to hunt Dragomon.

Each character has five stats: DMG, HP, DEF, PEN, and CRIT. All of these should be familiar acronyms except for PEN, which stands for Penetration—the stat that counters Defense. All classes can put points into all of these stats freely. You get one stat point per a certain milestone, with multiple stat points per level.

Each class has four basic skills and six advanced skills. “Masteries,” or Talents, allow for further customization with three options per skill after level 30, but ultimately you have 10 skills. There is no skill tree. Each advanced skill is unlocked at a specific leveling milestone. This leaves character progression feeling fairly flat.

The Problem With Instances

Dragomon Hunter is very heavily instanced. Players use the city of Elysium as a base of operations and will handle the grand majority of their non-combat tasks there. There are several portals in Elysium that will take you out into different zones, depending on the quest. Each quest is isolated from the others and upon completing your objective you will be prompted to instantly warp back to Elysium.

As you might imagine this comes with all of the issues that normally occur for heavily instanced games. You will be taking on multiple quests in the same zones with only slightly different objectives repeatedly. First, there’s the main mission. Then there are the hunts, the Hunters Guild quests, and the oddly-implemented “side missions.” And all take place in the same zone, mostly with the exact same layout. Sometimes two types of the same mission will even have the exact same objective.

What’s truly bizarre about it, though, is the fact that they are all spread out across multiple portals. You have one portal for your main quests, one public versions of the zones where side-quests take place, and one for each and every level bracket of Guild quests and hunts. Rather than condense all Guild quests and hunts into one, you will be moving to a different portal for each level milestone you reach.

But there’s really no need for it. Ultimately the quest list is just that, a list. You will repeatedly be visiting the same zones, with the same layouts—right down to the enemy. So the separation is odd and often confusing, and would be completely if not for the quest tracker allowing you to click on objectives to pull up a nice sparkly line leading to that objective.

The system is even more odd because of the non-instanced zones. They are the same as the zones you will visit in other missions, only larger and with multiple quests. It’s almost like the developers were trying to counter common issues such as not having enough monsters or timing respawns perfectly, but then nullified all of their efforts by including these normal open world zones.

Within the non-instanced zones, your main quests are called “side quests.” The only difference is in where they are completed. I found this to be a confusing distinction and spent some time looking for my next main quest the first time I encountered one.

Because of the way the game is built—with both instanced and non-instanced zones—encounters end up fraught with stereotypical MMO AI behaviors. While zones are small and instanced your opponents remain tethered to a specific area. If they leave that area they will reset back to their initial spawn point and gain all of their health back.

Not An Action Game

Despite claims made by the developer and publisher Dragomon Hunter is not an action game. It occupies that awkward space between tab-targeting and action combat that has been seen in games like Cabal 2. You target a specific enemy and press a skill hotkey for every time you want to attack. If you are in range your skills will automatically hit your target, as they do in every single tab-targeting game. It will not, however, pull you up to an enemy in order to use a melee attack if you are primarily a ranged class. Some skills will combo when used repeatedly or if the skill hotkey is held at the correct time, but it ultimately doesn’t add much of an action feel to the game.

Monsters will attack in less direct manners, albeit not in manners that are foreign to tab-targeting MMOs. Occasionally, rather than mindlessly chase you, they will stop and use a skill. That skill will show an area of attack on the ground. For example, Wingrus use a wing attack with a semi-circle area of attack. The Abyssal Crab will occasionally use a five-projectile attack that shows where the projectiles will travel on the ground. Every one of these skills—that I encountered—had a slow charge time and a small enough area of attack that it was painfully easy to dodge out of the way.

This makes a lot of fights really easy. If nothing else, you can run away until they go to use a skill, hit them hard while they are charging it up, and step back. This works exceedingly well for ranged classes, who can continue to hit their opponent even while they are using the skill without sustaining damage. That isn’t to say that you can take party quests on solo at the minimum required level—believe me, I tried—but it does mean that most quests are exceedingly easy.

Gotta Kill ‘Em All

One of Dragomon Hunter’s biggest draws is the ability to catch the more than 100 Dragomon and keep them as mounts. Unfortunately, the process of actually catching them is uninteresting. To capture a Dragomon, you must kill that species repeatedly until one of them drops an egg. You then collect the egg and hope that it is a mount and not a Dragocite. Catching them ends up boiling down to grinding the same monsters ad nauseum.

At level 15 you will unlock the Ranch and it will add to the experience of collecting and raising monsters. Unfortunately, this doesn’t really alleviate the grinding issue. In order to obtain the Dragomon to breed or raise at the ranch, you still have to either grind for them or pay an NPC ludicrous fees to buy eggs that hatch random Dragomon from a specific region.

Raising and breeding are also tedious processes. You have to get two Dragomon of the same species to 100% experience in order to breed them. You also can’t retrieve the Dragomon that you have put on your Ranch to raise or breed, meaning they will be left there permanently and you essentially lose two of the same species in order to attempt breeding. Nevertheless, it does give them more purpose even if only a distraction.


Crafting is introduced as a big part of Dragomon Hunter, but largely contributes to the grind. You will slowly unlock new crafting recipes as you play the game. Most of these crafting recipes require at least one item that is obtainable only by defeating a specific boss Dragomon. Every piece of gear in that set will likely require the same item and you will be required to defeat that boss once for every piece of gear you want to craft, meaning content repetition will increase. On top of this, crafting costs a significant amount of money per piece of gear.

Crafting’s current implementation has also led to a set of items that have a set of permissions that is fairly annoying. Certain drops that are obtained from Dragomon cannot be traded, stored in a bank, sold, or even discarded. The only way to get rid of them is to craft something using them. If you don’t, these items will occupy your backpack space until you grind for the money and the rest of the items needed to craft something that uses them in the recipe.

Furthermore, the difference between the first set of gear you are able to craft and drops is staggering. I had a total boost of over 100 Defense by the end of my first crafting session. This felt a bit excessive and left a lasting impression.


For all of its flaws, Dragomon Hunter presents itself well. It is well-stylized, featuring a bright, vibrant style with sharply detailed models. Interfaces are easy to navigate, even if there are occasionally too many of them. The HUD is laid out very well.

But I find the interface’s theme to be bland. For a game with so much color and vibrance it seems odd to me that someone would make a conscious decision to have a transparent, pitch-black interface with a solid gray outline, rather than something more extravagant and vibrant. Perhaps it was an attempt to be minimalistic and modern, but I find it unexciting and in stark contrast with the rest of the game.

The voice acting is hit and miss. The grand majority of it is presented in single-phrase soundbites and largely passable. However, some of the voice acting is less passable. For example, the voice that says “Reward time, hunter!” if you happen to hit confirm on a quest reward menu without selecting a reward is quite grating.

I cannot say I was happy about the introductory videos either. Twice, I was forced to watch what were essentially commercials for Dragomon Hunter—without means to skip them—after I had already started the game. Once after I had created my character and again after I had completed a specific quest. After this, tutorials continue on until close to level 20. I can understand giving the player information in small doses, but the rate at which they introduce you to new concepts is far too slow.

One fortunate design decision is the way in which banks are laid out. The default backpack only has 30 slots and between gear, items, materials, and an ever-growing list of captured Dragomon, you will run out of space quickly. The default bank only has 20 slots. However, there is a “Materials” tab in your bank—with a staggering 50 spaces—that will hold all of your materials. You can place all of your materials in there without fear of them overrunning your backpack or primary bank space. You can then access any materials in this bank space when crafting.

Cash Shop

It is a bit too early to tell what the future holds for Dragomon Hunter’s cash shop. Currently, it is sitting in that nice little phase that all Aeria offerings sit in around the time of release where there is nary a pay-to-win item to be seen. Founder’s Packs can be purchased in-game currently but that is about it other than a few loyalty rewards. At the official release Aeria will likely make several cosmetic items and experience boosters available. I anticipate a cash shop progression similar to Echo of Soul in that only cosmetics and convenience items were available at launch, whereas several months later pay-to-win items began to creep in.

Final Verdict - Good

Dragomon Hunter is a solid title. The game works well and can be quite a bit of fun. It’s certainly not something that I anticipate many will play as a primary MMO. It is a game that is best in small doses. Play a few quests, feel like you’ve accomplished something, check on your Dragomon at your Ranch, and head off for the day. If you're looking for an heir apparent to Monster Hunter or Pokemon you won't find it here. A few questionable design choices and a heavy focus on grinding in order to make the most of the unique systems leave much to be desired, but fun can be found in Dragomon Hunter.


Dragomon Hunter Screenshots


Dragomon Hunter Videos

Playlist: Dragomon Hunter

System Requirements

Dragomon Hunter System Requirements

Minimum Requirements:

Operating System: Windows Vista / 7 / 8 / 8.1 / 10
CPU: Pentium 4 2.8 GHz / AMD 2600+
Video Card: NVIDIA GeForce8400 / Radeon X1600+
Hard Disk Space: 6 GB available space

Recommended Requirements:

Operating System: Windows Vista / 7 / 8 / 8.1 / 10
CPU: Intel Core 2 Duo 2.66 GHz / AMD Athlon 64 X2 6000+
Video Card: NVIDIA GeForce 9500 / Radeon HD 4570+
Hard Disk Space: 6 GB available space


Dragomon Hunter Music & Soundtrack

Coming Soon

Additional Info

Dragomon Hunter Additional Information

Developer: X-Legend
Publisher: Aeria Games
Game Engine: Gamebryo

Closed Beta (TW): July 17, 2014
Closed Beta (NA): TBD

Open Beta Date (TW): August 27, 2014

Shut Down Date: June 29, 2017

Development History / Background:

Dragomon Hunter is developed by the Taiwanese game studio X-Legend. It originally launched in Asia as "Dragon Slayer Online" but was licensed to Aeria Games for a Western release as "Dragomon Hunter". Despite the different names, the two games are identical. The Taiwanese Dragon Slayer Online version launched into open beta on August 27, 2014. Aeria Games announced Dragomon Hunter to Western audiences on July 15, 2015. X-Legend is responsible for developing numerous anime inspired titles including Eden Eternal, Aura Kingdom, Grand Fantasia, Astral Realm, and more. The game shut down in North America on June 29th, 2017.


  • And another anime type of mmorpg by X legends , lol I love them ...
    I have to say I was looking forward to this ( I do love cute little anime characters >.< )
    but upon finding out that aeria games will publish it is a huge letdown for me ....

    • X-Legend makes pretty gorgeous games 😀 I'll definitely play it comes out. Aura Kingdom looks gorgeous! Eden Eternal was probably my favorite title from them though. That class system was great.

      • Yeah Eden eternal was my favorite one too , I played it for 4 years ... finally got bored after getting all the equips for every single class lol ...
        More games should make that kind of system , it makes the game that more fun

  • JorgeXFBunny Zare

    The game will suck you can't use the monsters to attack.
    now excuse me i got to get back to my project game. bye

  • JorgeXFBunny Zare

    X-LEGEND Of Course they make the boring game.
    If never come out good. You get bored in a few days or years.

  • Want this Released !!!!! cant wait !!!!!

  • From what I've played of the closed beta thus far, the game is better than I expected. As the name suggests, it's a weird combination of Monster hunter, Pokemon, and an mmo.

    The combat is similar to wildstar, though I'd have to say it's a bit more clunky though I think this is on purpose as there are strict animation waits, and penalties to stamina that cause this clunkyness to feel as though your buttons aren't doing as much very similar to monster hunter, when you swing you're stuck swinging. So to summarize that, it's monsters place red circles on the ground, roll out of them, try to time your abilities so that you don't take damage or get stuck playing an animation and be unable to roll out in time so this penalizes you greatly for spamming. I highly recommend anyone playing to activate the mouse camera turning option for a much more action feel.

    For questing, you have your typical MMO questing, talk to this person, go do this thing. But it also has monster hunter questing as dailies, you goto your board you look at a list of posted monster hunts and missions to collect parts from monsters and you can do those once a day, and at any point can go back to those areas for the missions and redo them just to farm the monsters without an actual quest to do so, so no quest rewards but infinite farming. I personally really like this as I'm a fan of monster hunter, and it's way more fun than the other quests as it feels less repetitive.. even though it is repetitive. Combined with this you also have reputation grinds and things of that sort that you do through these dailies as part of your rewards.

    For crafting, it's again like monster hunter. You go off collect a bunch of parts from various bosses and monsters and make sets of armor, which have set bonuses and everything you'd expect from a typical MMO. Though unlike monster hunter you must collect recipes for them which you get as drops from dailies, bosses, and general monsters, or are sometimes auto-unlocked when picking up certain special materials. This is interesting crafting and is fun, and I think is more refreshing than the typical WoW style raiding and just straight getting a weapon drop, you get to gather materials and choose which weapon you want. It adds more grinding, but at the same time less grinding for those that are typically unlucky with their drops, so much less RNG for loot.

    For the pokemon aspects of things, you can fight monsters which have a chance to drop an egg which can then be looted for a chance at three things, A mount that is temporary for just a day which is very very common btw, pretty lame imo. A permanent mount that you can ride right then and there and keep forever. Or a "baby" of sorts that you must take to your farm, and record it's growth to later on be rewarded with it as a mount. In my course of playing early on the permanent mounts were very common I think intended to just throw some stuff at you to feel cool, and then later on they were nigh ever seen for hours of gameplay, which lots of farming involved as well, so this looks to be shaping to be just one of those really RNG things, I personally really like the idea of collecting any monster as a mount but the way it's handled I don't really like and I find the farm you have really tedious, sort of like a phone game that you just come back occasionally and give resources to continue to grow.

    There is also a "hoppalong" pet mechanic which is a pet that levels up with you, that you have to craft armor and weapons for and can be changed looking cosmetically. They can have their own individual classes that you can teach them to customize how they help you fight.

    Cosmetically, besides the mounts and pets, the armor you get has no visuals and as you play you get items that are specifically cosmetic and change the look of your character, armors are gender and class specific and you get a few early on from quests but I have yet to see any other way to get them, I assume they might be drops and very certainly buyable from the cash shop on release.

    The cash shop is barren with nothing but the founder packs to buy at the moment but I'm very certain it'll be filled up soon, so far this looks like a game that can be very pay to win with how RNG the mounts are at least and with the amount of loot required for crafting end game stuff could have really rare 1% drops that you can just so happen to buy from the shop, but if it's handled right and they only sell a bunch of cosmetic stuff it should be fine you never know with aeria though. With the amount of cosmetic potential from Armor, hats, pets, mounts.

    There are some other features like the challenges which are not available in alpha so I have no opinion on those to give. If any of this sounds interesting to you, I strongly recommend you check it out, keep in mind a lot in this comment is very likely to go outdated after release.

    • Thanks for the in-depth user review! I had a chance to play it in beta just recently and I liked it so far. X-Legend generally churns out quality titles.

      • You're welcome. I agree that most of their mmos have a nice quality standard for sure.

        Been enjoying the podcast, keep it up. 😉

    • Started playing the CBT yesterday myself, kind of get the same feeling. A lot of the things x-legends does in one game they push into another. The outfit system is very much similar to Aura Kingdom, and the fishing is nearly a copy-paste with slightly different quick time events. The combat is basically only pretending to be "action". You can't actively do quite a few things without a target, an example of which is that if you enable left-click to use basic abilities (your auto attack if you will), you have to have a target immediately in your crosshair to do so, which is extremely clunky for melee classes. You more or less have to hold the 1 key to auto unless you want to deal with the clunkiness. The red indicators on the ground act exactly the same as they do in Aura Kingdom and Eden Eternal, the only difference is I think you get immunity frames if you roll while getting hit by it. Pretty sure normal monster attacks are guaranteed to hit. Basically its a lot more like Neverwinter and Skyforge than Tera or RaiderZ.

  • The review is mistaken class/customization wise. At level 20 you unlock a secondary weapon for EVERY class that DRASTICALLY changes the play style. The cleric starts out with a hammer, and at level 20 can instead choose to use cestus for a monk style of play, keeping heals but also having some very solid offensive skills. The mage at level 20 can switch to use a hunter horn, a flute of sorts, to become a bard type character who can heal and buff allies. The mercenary can choose an axe or a greatsword, I have yet to try this one yet so I'm not sure about the playstyle differences. The scout can use dual blades, or switch to a rifle at level 20 for a more ranger style of play. Most mounts can be earned just by killing things and obtaining dragon points, which can eventually be redeemed for permanent mounts.

    • "The scout can use dual blades, or switch to a rifle at level 20 for a more ranger style of play" Wait... Dual Sword and then Guns?... Where did I see that before... (Kirito)

  • The game is bad, really bad. One of X-Legends worse, and most likely why they started working on Astral Realms and more or less ditched this game. Like with most X-Legend games...it starts out good, but the longer you play then soon to realize how many mistakes they made with this game. You'll spend almost 90% of your gameplay soloing bulletin board quests, the main quests are extremely limited since they mostly just unlock more bulletin board quests..in the 40s you'll run out of main quests so fast its not funny, I had to grind out from level 43 to 50 doing nothing but bulletin board and daily repeatable quests.

    The boss fights are poorly designed, they went really overboard with red lines/circles with some bosses just spamming attacks constantly with very little chances to avoid some of these. Some bosses like Torrkus are the worst, these just charge around and the players have no way to lock the boss down to do solid DPS so the fight is boring, and can easily be reset too.

    The ranch aspect is also poorly done, the idea sounds good by capturing over 100 different monsters. It gives alot of uniqueness with mounts which is good, but honestly? Who thought up the idea of having a RAID level ranch rager attack your ranch multiple times a day, its impossible to solo and requires a lot of 'friends' to come to the aid of your ranch, if no one comes then they damage your pets which obviously costs gold and materials to heal.

    And to add further insults, as with typical X-L games...this is a classic P2W as usual. And the game is riddled with hackers and bots too. I strongly suggest avoid this one and hope for a western release of Astral Realms which is looking like the game we deserve.

    • because you are a fckin nub. YOU'RE NOT A HARDCORE GAMER. serves you right. go and play private servers if you wanna go to the top really fast 🙂 idiot

    • i bet you haven't heard about extreme tactics and all you know is to attack and attack and attack until the enemy die.. no sense of tactics and gameplay =.= it's a really good game.. well, i aggree with what you said "doing daily board quest repeatedly" well, have you seen any game with no "grinding"? loooooooooool. jerk. some games even make it gring 12380130183012303092312 mobs just to ding 1 level... i've once played a game that took me 3-4years to get to level 200 (max level) with average gameplay of 5-14hours a day... yes. literally...


      • If you are a "hardcore" gamer, you wouldn't even play this crap. Most of the minigames I played in my life, are better then this.

    • there are bots.. but it's not totally a P2W game.. dude you are a fckin idiot.. ONLY COSTUMES, OUTFITS, EVOLUTION GEMS, AND LVL50 YELLOW ITEMS ARE TRADABLE... HOW DOES THAT SOUND PAY2WIN?????? LOOOOOOOOL. if you have full orange set you'll get like +6%all stats, and 2% atk, 9%hp usually... that's not that big deal.... YOU HAVE TO GRIND YOUR SELF TO DEATH TO GET YOURSELF GOOD GEARS AT YOUR LEVEL SPECIALLY LEVEL 45+ 🙂 AND THOSE ARE UNTRADABLE.. YOU CANT BUY THEM WITH AP OR EVEN IF YOU HAVE 21380938903821 GOLDS AND YOU ARE EFFIN LAZY TO GRIND, YOU WONT GET A SINGLE GEAR NOR LEVEL 🙂

      A WELL GEARED "HARDCORE" GAMER WITH "TACTICS AND MIND" can beat the s-h-i-t out of you even without all those costumes and outfits (NOTE: and even you are FREE2PLAY you can FARM your OWN WEAPON COSTUME / HEAD AND CHEST OUFITS) 🙂

      • wow you really sound like someone who is butthurt or just an angry 13yr old - have you ever played any X-Legend games that are not p2w? EE was the worst in the series for P2W elements and DH is just as bad, since you can't level your items beyond a certain point without paying, excessive farming or 'playing the auction house'. You think in PvP you'll stand a chance against someone in 5* maxed gear vs 2* gear? Thats a significant advantage you moron, tactics have nothing to do overpowering gear - thats what made EE pvp terrible.

        Not only do you have to put up with a fairly bad RNG system to even get a lot of the decent orange items, you have to pay in order to level them up - sure you can grind and grind to buy evolution gems but they are not that cheap - you think anyone can just farm up a whole bucket load of gold to buy some of these? Lets not even talk about Mysterious 'orange' costumes which add more % on top. You think these don't add up to be huge bonuses when you factor in all the costume slots as well? Do you also realize the DMG on weapons increases dramatically after the "Freemium" 2* is passed? And you need item mall scrolls after that, or the evolution gem of course - which still, costs a fortune in gold.

        DH is one of XL worse games to date, and I hope the developer learned from the mistakes on this one and considering they quickly started working on Astral Realms I will not be surprised if they drop support for Dragomon fairly fast. DH is just a typical quick cash grab and has very little content unlike the previous Aura Kingdom which was much better and had a lot to offer.

        Since your trying to defend this wreck, and judging by your angry post, grammar and attitude your obviously an angry teen, there isn't really that many positive aspects you can defend this game on, its lacking in many areas - - They need to ban the gold farmers, gold buyers, botters/hackers - they need to triple the amount of quests in-game, not just repeatable daily quests.


  • How can you even play AK? I played the shit out of that game, just to find out that half of the end game stuff you can do is bugged and broken -.- Please tell me they fixed AK... Can you finally complete all the little talk quests? Can you finally capture the newer Eidolons in places?

  • "I spent 135 euros already to this game" BAHAHA You could have bought Pokemon, Monster Hunter and a GOOD MMO for that money, instead of this poor combo.

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