InnoGames Made €100 Million In 2015, Mobile Revenues Up 100%

German browser and mobile game developer InnoGames has announced last year's financial figures. The figures show a substantial amount of growth in 2015 with overall revenues rising 25% to over €100 Million. The success is attributed to the company's "budding mobile focus" that brought mobile revenues up by 100% year-over-year. InnoGames CEO Hendrik Klindworth had this to say about the [...]

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Elvenar Introduces Magic

InnoGames revealed an all-new feature for their fantasy city builder Elvenar in the February episode of InnoGames TV today: Magic. Players who unlock and build the Magic Academy can now produce spells in a similar manner to the production of units. Production requires relics, rather than resources. At this point in time, only three spells are available. These spells will [...]

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Elvenar Introduces Dwarves As First Guest Race

Elvenar's latest update introduces the first guest race, Dwarves. A "guest race" is a race that must be unlocked through researching and building a specific structure. For Dwarves, it is the Dwarven Portal, which can now be found in all players' tech trees. In the lore, this portal allows players to "bring back the mystical and ancient race to their [...]

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Elvenar Gameplay – First Look

Elvenar Gameplay First Look by Omer Elvenar is a free to play fantasy themed city building strategy MMO developed and published by InnoGames, the same studio known for developing the Grepolis and Tribal War franchises. Not surprisingly, Elvenar plays a lot like these two other games, as well as all browser based city building games for that matter. I wanted [...]

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Elvenar

Elvenar-battle

Elvenar is a city-building strategy MMO set in the fantasy world of Elvenar, ancient and untouched for centuries. Players pick from Human or Elven civilization to build and support a grand city as its ruler, managing resources and training up an army to grow a great new empire. Going beyond typical city builders, Elvenar has a culture system that must [...]

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