Bless Releases 2018 Development Roadmap

Ever since Bless announced it would launch on Steam sometime in 2018 Neowiz hasn't said much else of substance, but that changed today with the release of the game's 2018 development roadmap which featured an interview with Bless' game director Jae-hoon Jeon. Optimizing and polishing the game up was mentioned as a key goal:

To summarize Bless Online’s development direction for 2018: we aim to fix problems that many have identified as we lead up to Steam Early Access. We want to ensure smooth gameplay and develop and polish new and current content to allow players to experience Bless’ transformation. In the long run, we will present new core content that expresses Bless’ strengths and uniqueness.

Neowiz also wants to refine the following 4 aspects of the game before launching into Early access:

Growth: in addition to providing further vertical growth for players, we want to provide goals for horizontal growth (exploration of new content rather than just leveling upwards, etc) while minimizing repetitive experiences
Optimization: provide a pleasant gaming environment
Combat: break away from repetitive combat patterns, making combat fun and rhythmic
UI/UX: provide an intuitive and unified UI that creates a positive user experience

In the first build that will be unveiled on Steam, we will present you the new Bless, including the growth, improved optimization, and noticeable changes in the improvement of combat and UI/UX.

While there's still no release date set in stone for Bless (besides sometime in 2018), seeing newsflow like this shows that they're making progress and taking the game's Western release seriously.

Read the 2018 Roadmap and Q&A Here.