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Chronicles of Elyria

Chronicles of Elyria was an upcoming MMORPG where players create their own family and play characters who age and die. Choose a character role, form contracts with other players, obtain property, and secure the lineage of your family.

Publisher: Soulbound Studios
Release Date: Cancelled (Shutdown Mar 25,2020)
Pros: +Aging mechanic. +Fully destructible environment. +Contract system.
Cons: -Limited information. -No release date.


Chronicles of Elyria Overview

Chronicles of Elyria was an upcoming MMORPG in which player's characters will age and die, at which point players must make new characters within their player-run family. Players begin their character between ages 12 and 15, and will inhabit their character between 65 and 120 in-game years. But they wont lose their progress upon death. Players will inherit the soul of their previous character, gaining their achievements and a significant boost to skill acquisition. Choose a role for your character's life, whether it be Champion, Explorer, Supplier, or Producer, and garner a unique skillset that plays a role in the economy. Instead of questing, players will form contracts between one another to deliver items, destroy buildings, capture someone, and escort people. Failure to uphold a contract results in an agreed upon consequence. Obtain land through wealth or force and solidify your family's lineage in Chronicles of Elyria. Development for Chronicles of Elyria officially ended on March 25, 2020. Soulbound Studios ran out of money and fired their entire staff.

Chronicles of Elyria Key Features:

  • Age/Dying Mechanic - players create a family and play a character until they die from old age, at which point they must create a new a character and carry on their lineage.
  • Character Souls - players will be able to inherit the souls of their previous character, gaining their Achievements, Talents, and a boost to Skill accumulation.
  • Contracts - initiate trade agreements with other players to obtain rare items, escort players, capture someone, and more.
  • Four Character Roles - choose between Producer, Supplier, Explorer, and Champion—each role has its own skillset that aids the in-game economy.
  • Land Ownership - carve out of a piece of the world by owning land: by purchasing it or taking it by force.

Chronicles of Elyria Screenshots

Chronicles of Elyria Featured Video

Official Chronicles of Elyria - Pre-Alpha First Look

Full Review

Chronicles of Elyria Review

Coming Soon!


Chronicles of Elyria Screenshots


Chronicles of Elyria Videos

Official Chronicles of Elyria - Pre-Alpha First Look

System Requirements

Chronicles of Elyria System Requirements

Minimum Requirements:

Operating System: Windows 7 64 bit or newer
CPU: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Video Card: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Hard Disk Space: TBD

Official system requirements have not yet been released for Chronicles of Elyria. The requirements above our based on our experience and will be updated when official numbers become available.


Chronicles of Elyria Music & Soundtrack

Coming Soon...

Additional Info

Chronicles of Elyria Additional Information

Developer: Soulbound Studios
Publisher: Soulbound Studios

Game Engine: Unreal Engine 4/ Soulborn Engine / SpatialOS

Lead Developer: Jeromy Walsh
Art Director: Eddie Smith

Reveal Date: November 16, 2015
Kickstarter Campaign: May 3, 2016
Closed Alpha: 2018
Planned Release Date: 2020

Shut Down Announcement: March 25, 2020.

Development History / Background:

Chronicles of Elyria is developed by independent game developer Soulbound Studios. The studio was founded in 2015 by Jeromy Walsh and Eddie Smith. Development on Chronicles of Elyria was made public knowledge on November 16, 2015 and a Kickstarter campaign was launched on May 3, 2016. The game raised over $1,300,000 on Kickstarter, exceeding the stated goal of $900,000. Chronciles of Elyria will enter Alpha testing in 2018 and is expected to officially launch sometime in 2020. The game raised about $8 million since its initial kickstarter. Chronicles of Elyria officially shut down on March 25, 2020 before ever launching.


  • A couple things really need to be touched on.
    1.You do not inhabit your character for about 4 days, you inhabit your character for between around 13 months and 4 months. The more you die the less time you get to play as that character but its minimum is about 4 months. Instead of a subscription fee they have sparks of life, these are used to put the soul into a body (the body is the thing that lasts around 4-13 months. They cost 30 dollars, this serves as a kinda subscription fee.
    2.There are no classes at all. You can be whatever you want and any combination you want. I think the writer understands this but the way its worded seems like the CoE equivalent to classes is roles, you can be a scribe that makes laws and contracts, a warrior, a farmer plus many many more, and you can be any combination you want of these. Think less WoW and more something like Runescape, now im not saying the game is like Runescape but that aspect of leveling up each skill individually and being able to have any combination you want is similar.

  • I'm a backer, but I have regrets. It seems like one of those games that intentfully takes longer than necessary to make the game to milk pre-sales, where it seems that half of the money raised got dunked straight into marketing, website improvements, and countless variations of packages/items for a game that doesn't exist beyond a few screenshots and video clips.

    We saw this before with Camelot Unchained - seems to be the same model, making too much money pre release to never care about finishing.

    Reminds me of cancer medication @ $150k/pop: at these prices, no wonder why we can get to Mars and have galactic wifi but no cure to cancer.

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