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Warface is a 3D first-person tactical shooter developed by Crytek that was released in 2013. It features gameplay similar to the Battlefield and Call of Duty series, with different classes that perform specific roles and a focus on team-based multiplayer game modes.

Publisher: Crytek
Playerbase: Medium
Type: FPS
Release Date: October 21, 2013
Pros: +Good amount of weapon variety. +Varied customization options. +Mix of PvE co-op and lobby-based PvP.
Cons: -Cash shop dependent. -Players required to "grind" co-op to buy weapons. -Weapons must be "repaired" which can offset match payouts.



Warface Overview

Warface is a free-to-play FPS game similar to Alliance of Valiant Arms and other tactical shooters. In Warface, players are able to choose between competitive and cooperative games. Through matches, players earn cash, experience, and vendor points. This allows players to unlock new weapons, gear, and weapon mods. Leveling in Warface also rewards players with trial periods for premium items and VIP status, which grants additional cash, experience, and vendor rewards after matches.

Warface Key Features:

  • Tactical FPS gameplay – similar to Call of Duty with traditional game modes like Team Deathmatch and Counter-Strike inspired plant the bomb, defuse the bomb.
  • Four Classes – Engineer, Medic, Rifleman, and Sniper.
  • PvE and PvP – unique co-op missions as well as traditional lobby-based tactical FPS gameplay.
  • Weapon Degradation – weapons degrade and must be repaired with money earned from playing matches.
  • Leveling System – rewards players with trial periods for premium items and VIP status.
  • Dynamic Weapon Attachments – attach weapon attachments in-game for a tactical advantage.

Warface Screenshots

Warface Featured Video

Warface - Siberia Co op Gameplay Trailer


Warface Classes

  • Engineers – adept at midrange combat, using submachine guns or compact assault rifles. They are the only class that is able to restore armor to teammates as well as plant claymores.
  • Medics – useful in close-quarters situations, wielding a shotgun as their primary weapon. They are able to heal themselves and teammates, as well as revive killed teammates with a defibrillator.
  • Riflemen – use assault rifles or light machine guns to kill from medium and long ranges. Riflemen are able to resupply themselves and teammates with ammunition in combat.
  • Snipers – the only class without a special skill. They are, however, the only class rightly equipped for very long-range combat. Snipers are able to kill instantly with headshots or quickly with two shots to the body, making them a very deadly class.

Full Review

Warface Review

By Dimitri Jordan

Warface is a 3D first-person shooter developed by Crytek Kiev and published by Crytek in the U.S.. Warface was released for PC on October 21, 2013 and was also later released on the Xbox 360 on April 22nd, 2014. However, the console version was discontinued. Unlike many of the games that superficially stress teamwork, communication, and helping fellow teammates, cooperation is almost essential in Warface, especially during cooperative play. Players will need to coordinate their class choices in order to ready themselves for any possibility. Groups will face enemies like attack choppers that can easily decimate a squad that forgot to bring a medic along. Warface isn't Crytek's only free-to-play game either. The company also publishes a MOBA called Arena of Fate.

The gameplay is nothing new, though solid. Players can play cooperative or competitive matches in order to earn more cash, experience, and vendor points. As players level, they are given premium item trials. Cash is used to buy gear and weapons from the in-game store and to repair guns after they have broken. Vendor points unlock new weapons and gear. They are split between weapons, gear, and weapon mods, with the vendor points for a match only going toward one category.

The game is available through its own website or through Valve’s Steam platform.

Starting Up

When first starting the game, players will have the option to play through a Rifleman tutorial. Completing it will teach players the basics of the game, including moving around the environment, aiming and shooting, as well as using grenades and other extras. Completing the tutorial will reward players with a few premium items for the Rifleman class as well as a sum of cash to buy starting equipment. Each class has a tutorial with rewards, letting players get an understanding for the roles of each class.

The controls are similar to other first-person shooters. Players move with the WASD keys, jump with the spacebar, and sprint with left shift. Pressing left control makes a player crouch while pressing X makes a player lay prone on the ground. One of the most useful movements is the running slide, done by pressing F as the player runs forward. This allows players to quickly move around corners or close the distance to enemies, shooting the whole time. Players can switch between weapons and equipment by pressing the 1-5 keys or by scrolling with the mouse wheel. There are also location specific options, such as climbing over walls, through windows, or up to higher vantages. Accessing these higher areas requires two players, further stressing the importance of teamwork.

One of the more interesting features of Warface is the dynamic weapon modding system. While games like Battlefield or Call of Duty require that players alter their loadouts before spawning or before matches, players in Warface can actively change their weapon attachments during a match. While in the open, players may opt for a magnified scope. While moving into close quarters, players may call for a red-dot sight. When near an enemy group, players might go for a silencer to hide their position. This kind of dynamic customization is a feature more games should adopt as it makes gameplay deeper and more tactical.

The First Few Levels

Leveling in Warface is a bit slow from the beginning, but manageable for those who are used to grinding. Players will level from rank one, a Private Level 1, to rank sixty, General of the Army. Ranks are only partially based on the actual military structure, in much the same way that guns are based on real-life equivalents. For example, instead of an M4A1, the Rifleman’s starting primary weapon is called the R4A1.

As players increase in ranks, they are awarded premium items that last for a limited time. This usually takes the forms of weapons, which can last anywhere from a few hours to several days. These weapons are also available in the cash shop but must be repurchased after the expiration time.

As players earn vendor points during gameplay, they are used to unlock weapons, gear, and weapon attachments. Before matches, players must choose a single vendor to earn points toward. Once they are unlocked, they are available for purchase in the shop. Attachments become available for the relevant weaponry and can be accessed during gameplay immediately.


The gameplay in Warface is very demanding. In the competitive PvP modes, players are able to act independently and still win in any given game mode. In cooperative play, however, a player acting on their own may find themselves gunned down quickly and that lack of support may bring the entire team down. It’s encouraged that players communicate with their team and act as a cohesive unit during these missions.

As a player earns higher ranks, they are placed in lobbies with players of similar ranks. This increases the importance of supporting the team and having a thorough knowledge of how to use each class in its particular role. Having an entire team of Riflemen with no Medics ensures heavy losses, while having no Snipers raises the chances of close-range fighting between teams. Knowing when to use what weapons, classes, and attachments could make all the difference during hectic matches.

Cooperative Games

Cooperative games are mission-based, often having players proceed through several areas to complete the mission. Each area will have a specific goal, whether it is to eliminate a target, destroy a helicopter, or secure a location. There are several different difficulties of missions. Initiation Missions are used to help newer players explore cooperative gameplay in Warface. Two Regular Missions are given every day, helping intermediate players develop a firm grasp of gameplay mechanics. Each day there is one Skilled Mission, requiring experienced players with advanced weaponry and gear. Finally, each day there is a new Hardcore Mission, for experienced players with top gear seeking a difficult challenge. In Hardcore Missions, friendly-fire is enabled, meaning teammates could accidentally kill one another if not careful.

In cooperative games, players are rewarded with crowns, one of the game’s cash-shop currencies needed to buy the best gear. Players are judged both on their time and performance during a mission. Clearing a stage quickly awards more crowns, and minimizing deaths and getting kills also provide more crowns.

Competitive Games

There are several different competitive game modes in Warface: Team Deathmatch, Free For All, Plant the Bomb, Storm, Capture, and Destruction. Anyone who's played a tactical FPS game like Soldier Front 2 or Combat Arms should be familiar with these game modes.

Team Deathmatch and Free For All are identical to other games. Team Deathmatch splits players into two competing teams while it’s every man for himself in Free For All. Both game modes declare those with the most kills or the first to reach a certain amount as the winner.

In Plant the Bomb, players are divided into attacking and defending teams. Those attacking must plant the bomb at the enemy base, while those defending must fight them off. After five rounds, teams are switched to the opposing side. The team to win six out of ten rounds is the winner.

In Storm, players must capture three points in succession by standing in a defined area. One team tries to defend these areas, preventing the attacking players from capturing the point and advancing to the next area. The team to capture more points wins.

In Capture, one team attempts to capture a nuclear warhead, while the other tries to protect it. Finally, in Destruction, players must deliver coordinates to execute three air strikes. This is done by finding a computer terminal in the appropriate area and using it to transmit the coordinates. The opposing team is tasked with stopping the attackers from executing the air strikes.

Cash Shop

The biggest drawback to Warface is its cash shop. Many of the items are only purchasable with “kredits,” the premium cash shop currency that must be purchased. While items like VIP status, which raises the amount of experience, cash, and vendor points awarded after a match, are harmless, some weapons are only purchasable with kredits. These premium weapons almost always have higher stats than their free alternatives. This includes knives and other equipment, such as defibrillators with an increased range. These items give players a distinctive edge in battle and, as such, may discourage those players opting for the free-to-play experience. However, Warface isn't the only free-to-play shooter with a pay-to-win model. Wolf Team from Aeria Games is actually much worse in the pay-to-win department. Nevertheless, anytime a game is pay-to-win, it's a huge negative in my book. I was expecting more from a company like Crytek, which is known for titles like Crysis and Far Cry.

Final Verdict – Fair

There are a few things that Warface does very well. Dynamic attachment switching allows for deeper gameplay, and the sense of teamwork being necessary is a pleasant detour from the “one man army” mentality many shooters foster. However, there are some serious drawbacks to the game mechanics. Crowns are sparsely given for cooperative missions, as well as money and vendor points from competitive missions. This creates a long, drawn out grind that can become repetitive quickly. Having guns degrade detracts from the experience, as players may find themselves grinding for cash just to use the guns they prefer. Also, the time limit for premium items is absurdly low, with most only lasting one day. The fact that these weapons also provide their own stats, often better than the free weapons, creates a pay-to-win scenario. While buying a gun won’t make a player the best shot around, it does help when those guns pack more, stronger bullets.


Warface Screenshots


Warface Videos


Warface Links

Warface Official Site
Warfacel Wikia [Database / Guides]
Warface Gamepedia [Database / Guides]
Warface Wikipedia
Warface Steam Page

System Requirements

Warface Requirements

Minimum Requirements:

Operating System: Windows XP / Vista / 7 / 8 / 10
CPU: Intel Dual-Core 2 GHz or AMD Dual Core 2 GHz
Video Card: GeForce 8600 / Radeon 3650
Hard Disk Space: 6 GB available space

Recommended Requirements:

Operating System: Windows XP / Vista / 7 / 8 / 10
CPU: Intel Dual-Core 2.6 GHz or AMD Dual Core 2.6 GHz
Video Card: GeForce 9600 GT / Radeon 3870
Hard Disk Space: 6 GB available space


Warface Music

Coming Soon!

Additional Info

Warface Additional Information

Developer: Crytek Kiev (Subsidiary of Crytek)
Publisher(s): Tencent (China), Mail.Ru (CIS), Trion Worlds (NA/EU/AUS/NZ), Nexon (South Korea), Level Up! Games (Brazil).

Game Engine: CryEngine 3
Other Platforms: Xbox 360 (Discontinued)

Closed Beta Date: January 17, 2013

Release Date: October 21, 2013
Steam Release Date: July 1, 2014

Development History / Background:

Warface was developed by Crytek's Kiev studio (Ukraine) using the Crytek 3 engine. The game was originally aimed for release in Mainland China exclusively, but in August 2011 Crytek announced it would be launched in Western markets as well later in 2012. Given the game's success on the PC, Crytek released a console version on the Xbox 360 in early 2014 but was shut down in December 2014 due to a lack of players.