A Big Set Back - Chronicles of Elyria Drops SpatialOS
Chronicles of Elyria announced today in a lengthy post that they will no longer be using SpatialOS and will instead work on in-house solutions. The game's developers cited "financial viability" of continuing to work with the folks at Improbable (SpatialOS Owner) to solve various problems that arose while using SpatialOS.
Chronicles of Elyria Head Honcho (Founder) Jeromy "Caspian" Walsh explained:
While it's reassuring to hear Jeremy Walsh talk shop and continue to press on, the loss of SpatialOS is a big set back for the game. In fact, it's quite alarming. In the original Chronicles of Elyria Kickstarter page SpatialOS was cited as "the fabric that our game is built on" and was touted as being one of the core technologies that would allow the game to achieve scalability.
SpatialOS owner, Improbable, raised $502M in May, 2017 from Softbank to continue developing their technology, which is a huge vote of confidence for SpatialOS, especially considering how few games currently use the technology.